![]() ![]() For each level you control a single super hero although you are accompanied by a second who you can call upon briefly throughout the level for short bursts of backup support where they’ll attack any adversaries around you – ideal for the boss fights. It does take a different approach to previous games though and there’s no swapping between heroes during play. There’s usually a great deal of variety in the settings between stages ranging from the streets of New York, the Baxter Building, Stark Tower and countless others and with a range of characters at your disposal it keeps the levels fresh. In total the game is broken down into 15 chapters that progress the story each headed up with a primary super villain and where you take control of a main super hero, which has three levels within each with the third usually being the single screen boss battle. With the 45 levels on offer, these are split up into section. Each level is incredibly short and while the game is split over a total of 45 levels, many of these are just a couple of screens in length and some are even single screen boss fights. ![]() In fact, the design of levels themselves added to the look does betray the design origins (this is a port of the 3DS version rather than the PS3/PS4 version). Throughout the game, there are areas of each level that you would hope to be able to explore or that it looks as if you can explore but the forced view simply isn’t designed to let you and makes for a rather linear approach to each level. While it works well enough and certainly the graphics are well defined and well animated, it does make the game feel quite constrained. It’s foregone the open world 3D approach of its predecessors and taken an isometric 3D view throughout the game. On starting the game up, the first that strikes you immediately is the look of the game. However, after experiencing the varying standards of past Vita releases and seeing the rather disappointing and dare I say worrying preview screenshots surrounding this port, I was left with a feeling of dread before inserting the game cartridge into the Vita… This game – at least where the Vita is concerned – is a major departure in terms of style and approach as far as LEGO games are concerned and there are changes to the gameplay mechanics and presentation right across the board. While I’ve been a huge fan of all the LEGO Star Wars titles as well as thoroughly enjoying the Batman ones, nothing had built up anticipation to such a degree as this one. I have to be honest and say that this is the one LEGO game that I have been looking forward to more than any other. In an attempt to stop them, SHIELD’s Nick Fury has alterted the world’s Super Heroes and set them to work to – once again – save the planet from destruction. ![]() ![]() Unfortunately, they have had something of a mixed reception from gamers with the majority failing to live up to the standards set by their console counterparts so with that in mind I was somewhat hesitant looking at LEGO Marvel Superheroes…Ī strange new kind of brick has been discovered that emanates an incredible source of power – the Cosmic Brick – and Doctor Doom, being the exceptional scientist that he is, has managed to locate these and is attempting to gather all of the world’s supervillains together, to located all of these bricks that are on Earth and to use them to assembly the ultimate super-weapon that will help him to destroy the world, guided by Loki. While there had been LEGO games available before then, none seemed to really capture gamers imagination quite in the same way and become such huge hits so it’s no wonder that we have been treated to so many games in recent years and the Vita has certainly seen more than its fair share as well with no less than seven releases to-date. LEGO games have proved to be incredibly popular since the release of the first Star Wars titles on the PS2. ![]()
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